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Shibuya Guides

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How-to guides for everything Shibuya [Beta] players run into day to day: your first session, unlocking a cursed technique, climbing the sorcerer grades, combat timing, curse containment and getting around the map.

Articles and Guides

Beginner Guide: Your First Session

Plan your first Shibuya session: character setup, reroll codes, core controls and the path toward Grade 2.

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How to Get Cursed Techniques

Get your first cursed technique: reach Grade 2 at the red phone booth and clear the Yuki Sato trial route.

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Progression Guide: Grades & Rank-Ups

Advance sorcerer grade by grade: rank-up missions, Grade Exams, gate costs and why Grade 2 matters.

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Controls & Full Keybind List

Look up the exact keybind for any Shibuya action, including the tap, hold and press-again special inputs.

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Sorcerer Grades Explained

See the grade ladder from Grade 5 to Semi-Grade 1 and which grade each feature and recipe requires.

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Tube Simulations Explained

Understand Shibuya's virtual combat arenas: what you do inside a Tube Simulation and how it ties to grades.

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How to Contain a Curse

Contain a curse step by step, then deliver it at HQ for Merit or Sin or devour it for a different path.

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Black Flash & the Itadori Clan

Learn what Black Flash does with the Itadori clan: no knockback, cooldown resets and Divergent procs.

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Cursed Energy: Infuse, Max CE & Regen

Infuse attacks with cursed energy and raise Maximum CE and CE regen through equipment and clans.

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Map: Every Confirmed Location

Tour every confirmed Shibuya location and learn the travel routes and controls that connect them.

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Death Penalties: What Dying Costs

Know what dying actually costs, why the penalty scales with your strength, and how to recover faster.

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How to Parry (Tap F)

Time a parry by tapping F right before a hit lands, and know when holding F to block is better.

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Combat Guide: Building a Fight Sequence

Combine Shibuya's attacks, movement and defense into one workable fight sequence from engage to grip.

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Parties: What They Do

Understand what being in a Party changes, including the Death Painting Brotherhood passive it feeds.

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