Shibuya Guides
How-to guides for everything Shibuya [Beta] players run into day to day: your first session, unlocking a cursed technique, climbing the sorcerer grades, combat timing, curse containment and getting around the map.
Articles and Guides
Beginner Guide: Your First Session
Plan your first Shibuya session: character setup, reroll codes, core controls and the path toward Grade 2.
Read moreHow to Get Cursed Techniques
Get your first cursed technique: reach Grade 2 at the red phone booth and clear the Yuki Sato trial route.
Read moreProgression Guide: Grades & Rank-Ups
Advance sorcerer grade by grade: rank-up missions, Grade Exams, gate costs and why Grade 2 matters.
Read moreControls & Full Keybind List
Look up the exact keybind for any Shibuya action, including the tap, hold and press-again special inputs.
Read moreSorcerer Grades Explained
See the grade ladder from Grade 5 to Semi-Grade 1 and which grade each feature and recipe requires.
Read moreTube Simulations Explained
Understand Shibuya's virtual combat arenas: what you do inside a Tube Simulation and how it ties to grades.
Read moreHow to Contain a Curse
Contain a curse step by step, then deliver it at HQ for Merit or Sin or devour it for a different path.
Read moreBlack Flash & the Itadori Clan
Learn what Black Flash does with the Itadori clan: no knockback, cooldown resets and Divergent procs.
Read moreCursed Energy: Infuse, Max CE & Regen
Infuse attacks with cursed energy and raise Maximum CE and CE regen through equipment and clans.
Read moreMap: Every Confirmed Location
Tour every confirmed Shibuya location and learn the travel routes and controls that connect them.
Read moreDeath Penalties: What Dying Costs
Know what dying actually costs, why the penalty scales with your strength, and how to recover faster.
Read moreHow to Parry (Tap F)
Time a parry by tapping F right before a hit lands, and know when holding F to block is better.
Read moreCombat Guide: Building a Fight Sequence
Combine Shibuya's attacks, movement and defense into one workable fight sequence from engage to grip.
Read moreParties: What They Do
Understand what being in a Party changes, including the Death Painting Brotherhood passive it feeds.
Read more