Shibuya [Beta] Controls: Full Official Keybind List and Special Press Behaviors
Every official Shibuya [Beta] control and keybind in one place, with a breakdown of the keys that use tap, hold, press-again or alternate-key inputs: Q, F, X, M2/R and E.
Shibuya [Beta] publishes its complete control list in the developer's official game description, so every keybind below comes straight from the source. The list covers 13 inputs for keyboard-and-mouse play and was current as of the November 2026 snapshot of the official Roblox page. Four of those inputs react to how you press them — a hold, a well-timed tap, a second press or an alternate key — and that is where most of this control scheme's depth sits.
Quick answer
Shibuya [Beta]'s official description defines 13 keyboard-and-mouse keybinds, and four of them react to how you press them: Q (hold to lunge), F (tap right before a hit to parry), X (press again to rushdown) and the M2/R pair (alternate keys for the same critical attack).
- L — equip your weapon
- Tab — view the leaderboard
- Backspace — drop an item
- J — devour a contained curse
- M1 — attack
- M2 or R — critical attack (either key fires the same move)
- Q — dash; hold to lunge
- F — block; tap right before a hit to parry
- E — infuse your attacks with cursed energy
- X — uppercut; press again to rushdown
- B — grip NPCs or players
- V — carry NPCs, players or objects
- P — summon your vehicle
The full official control list
Data table
- Key
- L
- Action
- Equip your weapon
- Key
- Tab
- Action
- View the leaderboard
- Key
- Backspace
- Action
- Drop an item
- Key
- J
- Action
- Devour a contained curse
- Key
- M1
- Action
- Attack
- Key
- M2 or R
- Action
- Critical attack
- Key
- Q
- Action
- Dash (hold to lunge)
- Key
- F
- Action
- Block (tap right before a hit to parry)
- Key
- E
- Action
- Infuse your attacks with cursed energy
- Key
- X
- Action
- Uppercut (press again to rushdown)
- Key
- B
- Action
- Grip NPCs or players
- Key
- V
- Action
- Carry NPCs, players or objects
- Key
- P
- Action
- Summon your vehicle
M1 and M2 are your two mouse buttons; every other input is a keyboard key. Three of the four entries whose behavior changes with the way you press them carry that quirk in parentheses — Q, F and X — while the fourth, M2 or R, shows its alternate keys right in the Key column. The section below unpacks each one.
![Shibuya [Beta] key art: two opposing fighters face off behind the game's SHIBUYA logo](/materials/combat/8a2ac2a3f98c5af7a5f9c9cf4b428e171853db754852d2911fcbf4a81c316348.jpg)
The four keys that react to how you press them
| Key | The input that matters | What it changes |
|---|---|---|
| Q | Hold instead of tapping | A dash becomes a lunge |
| F | Tap right before a hit | A block becomes a parry |
| X | Press a second time | Rushdown follows the uppercut |
| M2 or R | Either key works | The same critical attack from both |
Q: dash or lunge. A quick tap dashes; keeping Q held performs a lunge instead. Same key, two moves, separated only by hold duration.
F: block or parry. A normal press blocks, but tapping F right before a hit turns the input into a parry. This is the one keybind on the list where timing decides the outcome — the same key blocks or parries depending on when you tap it. The parry guide goes deeper on that key.
X: uppercut into rushdown. The first press throws an uppercut, and a second press follows with the rushdown — a two-part action living on a single key.
M2 or R: one attack, two triggers. Both inputs fire the same critical attack, and the official list treats them identically, so use whichever you prefer.
E changes meaning depending on the screen
The official list gives E a single combat job — infusing your attacks with cursed energy, which is the system the cursed energy guide covers. In actual play, E also shows up as a context prompt across several other systems, and what it does is whatever the on-screen prompt says in that moment:
- Containing curses: holding E while over a downed curse shows the [E] CONTAIN prompt, and the curse flips to CONTAINED once it completes. That is the state the J key waits for — contain a curse with a held E, then devour the contained curse with J. The curse containment guide follows that system further.
- Panels and menus: interface panels use [E] Enter to confirm — the Grade Exam panel, for example, displays [E] Enter / [C] Close.
- Trial prompts: the Blood Manipulation inner trial turns E into a quick-time input, instructing you to "Press E on the heartbeat. Three beats."
Notice that the hold-versus-press distinction follows E into these systems too: containment asks for a held E, while entering a panel or hitting the heartbeat ring is a plain press. These prompts belong to their specific situations — they are not a universal rule for every E press.
Expect the keybinds to move sometimes
The developer states plainly that Shibuya is in its early stages and that things are subject to change and improvement, so the control list itself can be updated by input patches. The list on this page reflects the official wording as of November 2026; if a patch shuffles a key, the game description on the official Roblox page remains the authoritative version.
If you want more context around these keys, the beginner guide puts them in a new player's frame, and the combat guide shows how the fighting keys work together in an actual encounter.
Related Guides
Combat Guide: Building a Fight Sequence
Combine Shibuya's attacks, movement and defense into one workable fight sequence from engage to grip.
How to Parry (Tap F)
Time a parry by tapping F right before a hit lands, and know when holding F to block is better.
How to Contain a Curse
Contain a curse step by step, then deliver it at HQ for Merit or Sin or devour it for a different path.
Beginner Guide: Your First Session
Plan your first Shibuya session: character setup, reroll codes, core controls and the path toward Grade 2.