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Shibuya Combat Guide: Controls, Combos, Blocks and Cursed-Energy Infusion

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Run a basic fight in Shibuya with the documented controls: L to equip, Q to dash, M1 combos, M2 or R criticals, F block and parry, X uppercut and rushdown, E cursed-energy infusion and B grips.

The game's documented controls combine into one basic fight loop: equip your weapon, close the gap, attack, defend, extend the combo, and finish. These inputs apply in fights against NPCs and other players, every input below comes straight from the game's documented control list, and cursed-energy infusion is optional.

Quick answer

A basic fight in Shibuya can run on one loop built from the game's documented controls: equip your weapon with L, close the gap with a Q dash, attack with M1, upgrade with M2 or R for a critical attack, defend with F, extend with X, optionally infuse your attacks with cursed energy using E, and finish by gripping NPCs or players with B.

  • L — equip your weapon
  • Q — dash; hold Q to lunge
  • M1 — attack
  • M2 or R — critical attack
  • F — block; tap F right before a hit to parry
  • X — uppercut, then X again for rushdown
  • E — infuse your attacks with cursed energy
  • B — grip NPCs or players

Shibuya combat controls at a glance

Data table

Input
L
What it does in a fight
Equip your weapon.
Input
Q
What it does in a fight
Dash. Hold Q to lunge and close distance.
Input
M1
What it does in a fight
Standard attack for building a regular combo.
Input
M2 or R
What it does in a fight
Critical attack for a heavier hit in the exchange.
Input
F
What it does in a fight
Block. Tap F right before a hit lands to parry it instead.
Input
X
What it does in a fight
Uppercut an enemy into the air, then press X again for rushdown.
Input
E
What it does in a fight
Infuse your attacks with cursed energy.
Input
B
What it does in a fight
Grip NPCs or players to finish an exchange.

These are the combat inputs from Shibuya's official control list. The full list also includes non-combat inputs, and the Shibuya controls guide covers the complete set.

The basic exchange, step by step

In a real fight, the loop plays out like this:

  1. Equip your weapon (L). Shibuya characters can wield weapons, so the documented exchange starts with yours equipped.
  2. Close the gap (Q). Tap Q for a quick dash, or hold Q to lunge into range.
  3. Attack with M1, then upgrade with M2 or R. M1 swings are your regular combo; M2 or R lands a critical attack inside the exchange.
  4. Defend with F. F blocks an incoming attack, and tapping F right before a hit lands parries that attack instead.
  5. Extend with X. Uppercut the enemy into the air, then press X again for rushdown.
  6. Add cursed energy with E (optional). Press E to infuse your attacks with cursed energy.
  7. Finish with B. Grip NPCs or players to close out the exchange.

Underneath those inputs, Shibuya's combat is designed around one core read: knowing when to parry and when to attack an enemy. The rest of the loop supports that decision — Q controls your range, F answers incoming hits, X extends a won exchange, and E layers cursed energy onto your attacks.

Defense: block with F, parry with a well-timed tap

F is your documented defense, with two uses: F blocks an incoming attack, and tapping F right before a hit lands parries that attack instead. Same key, two different timings.

The game does not document an exact timing window for the parry, so treat the tap as something you calibrate against real swings rather than a published number to memorize. That timing decision is central to Shibuya's combat, which is built around knowing when to parry or attack. Once blocking feels comfortable, the Shibuya parry guide breaks the technique down in more detail.

Take the fight into the air

X is your route off the ground. Press X to uppercut an enemy into the air, then press X again for rushdown. Alongside regular combos, you can also throw enemies into the air and unleash a sequence of aerial attacks.

The loop also grows with your character. Shibuya lets you wield weapons — that is what L equips — and unlock more skills through training, so the same inputs keep working as your kit expands. The Shibuya progression guide maps that growth out.

Infuse attacks with cursed energy (E)

Press E to infuse your attacks with cursed energy. On top of that basic infusion, specific Cursed Techniques add their own documented infuse moves:

  • Lightning — Lightning Claw [Cursed Technique Infuse]: attack the enemy with a lightning claw to deal more damage and stun them.
  • Projection — Freeze Frame [Cursed Technique Infuse]: if the enemy does not follow the rule, they freeze. Projection's Panel Shatterstrike passive builds on that — using Shatterstrike on an enemy in a frozen frame lets you instantly strike them to knock them away.

Both examples share one condition: technique-specific infuse effects require owning that Cursed Technique, so what E adds to your exchange depends on your kit. The game also does not publish a meter cost or regeneration rate for infusion, so there is no documented number to plan around.

If you are still building that kit, the Shibuya cursed techniques overview compares the full roster, how to get cursed techniques covers acquisition, and the cursed energy guide explains the wider system.

Fight with the stakes in mind

Shibuya [Beta] is a Jujutsu Kaisen-inspired fighting game set 1,000 years after the original story, where you climb sorcerer grades and earn cursed techniques through hard trials. Its hardcore elements apply directly to fights: the stronger you get, the more a careless death can cost you.

The game is in its early stages, and things are subject to change or improvement, so expect details around these controls to be tuned over time. If you are just starting out, pair this combat loop with the Shibuya beginner guide, and check what death costs before taking risks at higher grades.