Shibuya Tube Simulations Explained: What They Are and What You Do in One
Tube Simulations are Shibuya [Beta]'s virtual combat arenas. Here's what you actually do in one, and how fighting in them ties into climbing the sorcerer grades.
Quick answer
Tube Simulations are Shibuya [Beta]'s virtual combat activities: you enter one and fight, testing your fighting skills while you work toward progressing through the sorcerer grades.
- Inside one, you fight with Shibuya's standard combat controls — attacks, criticals, dashes, blocks, parries and cursed energy infusion.
![Shibuya [Beta] key art: two opposing fighters face off behind the game's SHIBUYA logo](/materials/tube-simulations/8a2ac2a3f98c5af7a5f9c9cf4b428e171853db754852d2911fcbf4a81c316348.jpg)
What Tube Simulations are
Tube Simulations are Shibuya [Beta]'s virtual combat activity. The official game description folds them straight into the game's core loop: climb the sorcerer grades, earn cursed techniques through hard trials, contain curses instead of exorcising them — and “fight in virtual Tube Simulations.” They are the game's simulated battles: fights you step into as a sorcerer.
The setting around them matters for why they exist. Shibuya [Beta] is a Jujutsu Kaisen-inspired fighting game set 1,000 years after the original story, built by the Roblox group Project Mᅠ. You develop your sorcerer by climbing the grades, earning cursed techniques through hard trials, and containing curses rather than exorcising them. The game also leans hardcore: the official description warns that the stronger you get, the more a careless death can cost you, so fighting skill carries real weight (see death penalties).
One caveat before you dive in: Shibuya [Beta] is still in its early stages, and the developer notes that things are subject to change and improvement. Treat these details as current for the beta, and expect systems — including the simulations — to keep evolving.
What you do in a Tube Simulation
You fight. That's the activity: the game advertises fighting in virtual Tube Simulations, and entering one is a chance to test your fighting skills in actual combat.
Those fights run on Shibuya's regular combat system. Its advertised combat controls — general inputs for any fight in the game, not simulation-specific mechanics — cover offense, defense, mobility and cursed energy:
Data table
- Input
- L
- What it does
- Equip your weapon
- Input
- M1
- What it does
- Attack
- Input
- M2 or R
- What it does
- Critical attack
- Input
- Q
- What it does
- Dash; hold Q to lunge
- Input
- F
- What it does
- Block; tap F right before a hit to parry
- Input
- E
- What it does
- Infuse your attacks with cursed energy
- Input
- X
- What it does
- Uppercut; press X again for rushdown
- Input
- B
- What it does
- Grip NPCs or players
- Input
- V
- What it does
- Carry NPCs, players or objects
A few of those inputs reward practice. The parry window is a tap of F right before a hit lands, holding Q instead of tapping it turns your dash into a lunge, and E layers cursed energy onto your attacks. The complete input list lives in our Shibuya controls guide, and the combat guide goes deeper on the fighting system itself.
How Tube Simulations fit into sorcerer grade progression
Grades are Shibuya's advancement ladder — the official description tells you to climb the sorcerer grades, and our sorcerer grades guide breaks that ladder down. Tube Simulations plug directly into the climb: you can enter one to test your fighting skills and progress through the grades.
Testing is the operative word. Your sorcerer's development comes from several directions at once — hard trials that earn cursed techniques, and curse containment instead of plain exorcism. Tube Simulations are the piece of that loop where you put your fighting to the test and push your grade forward, which matters in a game where the description itself pairs the grade climb with a warning: the stronger you get, the more a careless death can cost you.
Where Tube Simulations sit in your run
If you're just starting your sorcerer, the beginner guide and progression guide cover the broader route — grades, trials, containment and combat — that Tube Simulations plug into. Fight, test yourself, and climb.
Related Guides
Combat Guide: Building a Fight Sequence
Combine Shibuya's attacks, movement and defense into one workable fight sequence from engage to grip.
Progression Guide: Grades & Rank-Ups
Advance sorcerer grade by grade: rank-up missions, Grade Exams, gate costs and why Grade 2 matters.
Sorcerer Grades Explained
See the grade ladder from Grade 5 to Semi-Grade 1 and which grade each feature and recipe requires.
How to Parry (Tap F)
Time a parry by tapping F right before a hit lands, and know when holding F to block is better.